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Old Jun 27, 2009, 02:57 PM // 14:57   #41
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when i first read the pseudo pieces of information on the official gw2 wiki, i tried to imagine the huge work that laid in front of anet.

asumption: the concept behind gw2 is to develop a dynamic world in every way. in pve, event queues change the online experience everyday. they behave like daily quests should whilst reducing the repetitiveness of the game to zero. also, there is a thin story line which is carried by missions and primary quests.

pvp is separated into heavily objective-driven battlefields with small teams that have to work together to win, however, a battle may be fought for hours with changing team setups, and gvg.

since one or more servers build one "world" (realm) and one is able to switch between the worlds easily, anet is required to optimize the server load constantly with the unequal total number of players in all worlds. i am curious, if anet is able to develop a technology which can handle all this without lags or bugs/crashes or has to find another way to make gw2 unique.


although, the asumptions sound fancy, i am worried the most about the fighting system of gw2. i don't want gw to devolve into some bunny hopping/slashing abomination like warhammer.
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Old Jun 27, 2009, 07:51 PM // 19:51   #42
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Originally Posted by Legendm View Post
Sure, hype a game that won't come out for another two years. In fact, show enough content for that two years so that a couple months into it, no one will care about it anymore. Most companies actually market and show their game, the year it comes out. I hope I don't need to list any examples.


You dont,but seriosuly,after 3 years,most games got at least a bit of hype and information.
GW2?
Absolutely nothing.
And as a still remember,by what we were "told" it is coming in a year.
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Old Jun 27, 2009, 08:46 PM // 20:46   #43
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Actually, if you go on the author's blog (Matt Forbeck), he recently wrote a journal entry of how he just finished up the first draft of the book and sent it to his editor and ArenaNET.

http://www.forbeck.com/2009/06/24/gu...rs-novel-away/

I haven't read any of Forbeck's books before, so I'm curious to see what the GW2 books will be like. I just hope his writing isn't on par with those authors that release crappy serial books every five seconds, and you usually see them in the magazine aisle in Giant. Like...oh, that dude's name alludes me right now, but he writes horribly!!!

Last edited by Ryssul Sylverhart; Jun 27, 2009 at 09:19 PM // 21:19..
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Old Jun 27, 2009, 09:07 PM // 21:07   #44
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Originally Posted by Ryssul Sylverhart View Post
Actually, if you go on the author's blog (Matt Forbeck), he recently wrote a journal entry of how he just finished up the first draft of the book to his editor and ArenaNET.
I found the blog entry that Forbeck did on this to be very refreshing and open. Seems like a good guy, even if the book might be horrible. If only Anet was this open with progress.
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Old Jun 28, 2009, 05:50 AM // 05:50   #45
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I'm dying for GW2 I can wait, but I won't enjoy waiting...

At least there is a scheduled date for the books, I'm getting them, should satisfy my hunger for a few days.
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Old Jun 28, 2009, 10:24 PM // 22:24   #46
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Originally Posted by kupp View Post
I stumbled across this while reading the GW2 article on the official wiki:

http://isbndb.com/d/book/guild_wars.html

I know all about placeholders and such, but since it was taken from the wiki I assume it's true. Isn't this kinda bad news, meaning GW2 won't be released before late 2010, perhaps 2011? Yeah, I had hopes for a 2009 release a few months ago, and I have hopes we'll see it in early-mid 2010 now, or had, at least until I found that link.
GW2 aint coming out before 2015 my friend...if ever. I hear there is this game where everyone has wings...like an angel! You can play that while you wait.
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Old Jun 29, 2009, 03:07 AM // 03:07   #47
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-brings the topic away from the implications of vaporware-

On forbeck's linked little blog about the book, someone called J. Robert King comments - who is writing a novel (so an author) anyone ever heard of him (new to me)? Possible chance of another GW Novel author?

'Twas just a thought that popped in my head.

Edit: Just did a quick search on him, and found three "upcoming novels":

The Angel of Death in Chicago—A metaphysical suspense novel. Angry Robot Books 2009.

Dragonrise—An epic fantasy novel. Pocket Books 2010.

Death’s Disciples—A metaphysical suspense novel. Angry Robot Books 2010.

Dragonrise looks kind of promising for a GW novel title - assuming it refers to the Ancient Dragons. But that's only a hypothesis.
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Old Jun 29, 2009, 04:52 AM // 04:52   #48
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It would certainly make sense to release the books shortly before the GW2 release. Books being targeted for release so close to the fifth anniversary of GW is also no random event. There is no doubt Simon&Schuster will be able to hit that mark with their end of the deal, they only need one person to write the book. The real question is whether Arenanet also wanted to be done by that time or not.
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Old Jun 29, 2009, 05:18 AM // 05:18   #49
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It has been so long now that by the time Guild Wars 2 comes out I'm not sure if I will be in a time in my life where I will be able to play it.
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Old Jun 29, 2009, 06:23 AM // 06:23   #50
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Quote:
Originally Posted by Konig Des Todes View Post
Dragonrise—An epic fantasy novel. Pocket Books 2010.

Dragonrise looks kind of promising for a GW novel title - assuming it refers to the Ancient Dragons. But that's only a hypothesis.
I think I'm seeing enough circumstantial evidence to support that J. Robert King is writing a Guild Wars novel as well.

See:

Quote:
Originally Posted by Matt Forbeck's Blog
I’ve been officially cleared to announce that the novel I’m currently working on is Guild Wars: Fall of Ascalon, to be published by Pocket Books, a division of Simon & Schuster.
Pocket Books highlighted for later reference.

Quote:
Originally Posted by Robert King responding on Matt Forbeck's blog
Guild Wars is a great world to write in. Plenty of action and wahoo!
I’m on the last chapter of my novel, but then will be spending another two weeks revising (and cutting) before I can collapse. I’m looking forward to that.
Strongly implying he's also writing a book in the Guild Wars setting.

Quote:
Originally Posted by J.Robert King's Upcoming Novels section
Dragonrise—An epic fantasy novel. Pocket Books 2010.
And there you have it: a book called 'Dragonrise' at the same publisher as 'Fall of Ascalon' by a writer telling us how great it is to write in the Guild Wars world.

Seems pretty much cut and dried to me.

Last edited by Gli; Jun 29, 2009 at 06:33 AM // 06:33..
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Old Jun 29, 2009, 06:35 AM // 06:35   #51
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Quote:
Originally Posted by Aljasha View Post
when i first read the pseudo pieces of information on the official gw2 wiki, i tried to imagine the huge work that laid in front of anet.

asumption: the concept behind gw2 is to develop a dynamic world in every way. in pve, event queues change the online experience everyday. they behave like daily quests should whilst reducing the repetitiveness of the game to zero. also, there is a thin story line which is carried by missions and primary quests.

pvp is separated into heavily objective-driven battlefields with small teams that have to work together to win, however, a battle may be fought for hours with changing team setups, and gvg.

since one or more servers build one "world" (realm) and one is able to switch between the worlds easily, anet is required to optimize the server load constantly with the unequal total number of players in all worlds. i am curious, if anet is able to develop a technology which can handle all this without lags or bugs/crashes or has to find another way to make gw2 unique.


although, the asumptions sound fancy, i am worried the most about the fighting system of gw2. i don't want gw to devolve into some bunny hopping/slashing abomination like warhammer.
Without meaning to sound too negative, ignore all the hype and marketing talk about how the world is 'dynamic' and how your characters actions/quests can change the world around you... it's all been said before, mostly by Jeff Strain... about the original Guild Wars. Google for some of those old Jeff Strain interviews...

http://au.pc.ign.com/articles/534/534454p2.html

The same goes for all the server-side wizardry that will deliver a smooth, lag free gaming enviroment, that's the same spiel we got for the original GW, and omg GW is so lag free.

Recycled hype for gamers they missed the first time around?

[edit] Oh, and on the PvP front... objective driven battles... any form of PvP in GW that involves capping a shrine, we got all this hype using the same buzzwords in 2004/2005.

Last edited by Nerel; Jun 29, 2009 at 06:37 AM // 06:37..
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Old Jun 29, 2009, 09:51 AM // 09:51   #52
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Quote:
Originally Posted by Gli View Post
Seems pretty much cut and dried to me.
Good finds, +rep for you.

Anyway, I'm hoping they are releasing the books a fair bit ahead of GW2, 'to bridge the gap'.
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Old Jun 29, 2009, 10:10 AM // 10:10   #53
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Originally Posted by Nerel View Post
...
um, sry, i wanted to say that, with all their set goals (at least what they told us years ago), gw2's is going to be released in 2011 or 2012.

i didn't want to hype the game in any way, i just tried to estimate the release time frame by judging the known pseudo facts.

my apologies for the misunderstanding.
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Old Jun 29, 2009, 05:03 PM // 17:03   #54
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Originally Posted by Aljasha View Post
um, sry, i wanted to say that, with all their set goals (at least what they told us years ago), gw2's is going to be released in 2011 or 2012.
Orly? I happen to remember a goal of a beta by the end of 2008....still waiting...
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Old Jun 29, 2009, 05:06 PM // 17:06   #55
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And release in early 2010.
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Old Jun 29, 2009, 07:42 PM // 19:42   #56
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Quote:
Originally Posted by 4thVariety View Post
It would certainly make sense to release the books shortly before the GW2 release. Books being targeted for release so close to the fifth anniversary of GW is also no random event. There is no doubt Simon&Schuster will be able to hit that mark with their end of the deal, they only need one person to write the book. The real question is whether Arenanet also wanted to be done by that time or not.
Not if they want all three books soon. The first book, Fall of Ascalon's rough draft has just been finished. If it's just one person, the third book will be coming out after GW2. There is enough support for the second author being known for the second book (thanks to myself and Gli). So I say 3 authors - which makes sense to me.
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Old Jun 29, 2009, 07:46 PM // 19:46   #57
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Quote:
Originally Posted by Konig Des Todes View Post
Not if they want all three books soon. The first book, Fall of Ascalon's rough draft has just been finished. If it's just one person, the third book will be coming out after GW2. There is enough support for the second author being known for the second book (thanks to myself and Gli). So I say 3 authors - which makes sense to me.
Wouldnt you find the stories being rather different in terms of writing style? Maybe even content?.. Id keep same author writing the books.. Still no excluding your theory.. just seems unusualy.. 3 books of the same story written by 3 different authors.. inconsistensy much?
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Old Jun 29, 2009, 08:19 PM // 20:19   #58
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Originally Posted by AmbientMelody View Post
Um ... Aion is a completely different game and unlike gw requires you to play on regular basis, it's not a game you buy once, then take it off for a while and go back when you feel like it. Aion wouldn't really conflict with gw sales if you ask me.
Same (or at least very similar) market though.
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Old Jun 29, 2009, 08:44 PM // 20:44   #59
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You don't pay a massive team of artists, programmers and designers to do nothing.
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Old Jun 29, 2009, 09:15 PM // 21:15   #60
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They are guilty untily proven innocent in my eyes.
:P
So,if we got Robert King and Matt Forbeck writing the GW books,who is the third?
Wasnt it supposed to be a book trilogy?
Dragonrise is about the dragons,Fall of Ascalon is about Charr,Kryta and Ascalon,so the third is about Dwarfs,Dredge,Norn,Asura and the Sylvari?
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